2) It makes it hard to interchange players at different positions. Players have to have the wrist coach for the specific position.
Why don't you just sub the wristband with the player? It holds on just by elastic, right? So just slap hands and slide the wristband off as you come off and on as you go on.
It’s not that big of a deal if you are only subbing one person from the sideline.
I have been in situations such as a back gets banged up, I have to move a linemen into the backfield to replace him and then a domino effect of moving 3 linemen around after that. I have had to use timeouts to get things straight. I also have players who wear more than one wrist coach so they can move around.
None of these problems are insurmountable, but they are cons to depending on wrist coaches. These are also problems that I have to address. The kids don’t have to worry about it. I want my kids playing and not thinking, which means I have a lot more thinking during preparation and during games.
I stole this from some coach somewhere. I don't remember from where or from whom. But, it may be of some help to any coach that wants to use assignment based wristcoaches.
“It is easier to build strong children than to repair broken men. ” ― Frederick Douglass
I also have players who wear more than one wrist coach so they can move around.
Reminds me of that time I tried to quit smoking.
What is beautiful, lives forever.
Fight 'em until Hell freezes over, then fight 'em on the ice -- Dutch Meyer
For the last 4 years I've tried to create a play language with 3 words of fewer total. The jr high team I was with this fall completed this model for me as they used scheme for play calling not holes or numbers.
Akron/zip - wide zone: school is to the left, mascot to the right.
They destroyed this simplicity with almost west coast offense like play language.
For my scheme going forward, it will be formation, scheme, motion. Snap count is built into the plays. So plays to the right are on 2, plays to the left on color, pass plays on 1
I can explain it to you, I can't understand if for you.
Your tobacco bill would be bankrupting you if you coached the team I have the last couple of years.
She has been a trooper and is recovering well.
I have been doing more cooking, dishes and laundry than I have in my entire life. I don't mind that as much as the grocery store. That place is scary! I certainly have a new found appreciation for all she has done to spoil me over the years.
Based on what I wrote in this thread 2 years ago, here's the metasyntax I want to use:
[{FORMATION}] [MOTION] [SNAP] NUMBER (ACTION | BLOCKING) on COUNT
where
FORMATION = flip | guard over | ends over (up to all 3 in that order)
Sometimes formation will be implicit in a substitution package: "tight" for when another TE subs for the SE.
MOTION = fly | blimp | rocket (possible additions glider, raven)
SNAP = direct
NUMBER = (series digit, hole digit) (as a single number)
ACTION = pass pattern | pitch | guard (carry) | punt
BLOCKING = X | down | hook | wedge | pull | cut | protect | sleep
Some redundancy between play series, action, and blocking will make it unnecessary to specify more than one such detail.
COUNT = set | go | one | two | three | four
Defense calls:
FORMATION [TRADE] {LINE ACTION} {SHOOTER} {PRESS} [STRIP]
mostly self explanatory, but
LINE ACTION = slant left/right | {by position (submarine | contain | crab)}
@bob-goodman I tried a much simpler version of that for the DW last season and it was a colossal failure. I do think that my particular team happens to be on the short side of "football smart". I've taught other teams MUCH more complicated and robust naming schemes, but this team has been a struggle.
Mahonz and I have used a "LEGO" system for years. Teach them a variant on a motion, formation, shift, action, play, etc. and assign a name that makes sense. That way, we could run any play imaginable and the players only needed to know a handful of things. So you give them the lego pieces and they build you a Death Star. My current team hasn't learned to stop eating the Lego pieces, so are limited to playing with blocks.
Game plan? I got your game plan. We gonna run the bawl some. We gonna throw the bawl some. We gonna play some defense. We gonna run some special teams, but we better not run kick return but one time and we sure as heck better not punt.
@bob-goodman I tried a much simpler version of that for the DW last season and it was a colossal failure. I do think that my particular team happens to be on the short side of "football smart". I've taught other teams MUCH more complicated and robust naming schemes, but this team has been a struggle.
Amazing, ain't it? I devised a cutoff blocking drill that the team i was coaching on understood just fine, and then the following season's team -- nah. Same staff, just different players (but same age and experience), wasn't worthwhile to keep trying that drill with that bunch.
We use school/town and mascot for our names:
Example:
Wide zone:
Denver = wide zone left
Bronco= wide zone right
Any other identifiers in the play are added (formation tag, motion, shift, bird cage ect.)
I can explain it to you, I can't understand if for you.
We use school/town and mascot for our names:
Example:
Wide zone:
Denver = wide zone left
Bronco= wide zone right
Any other identifiers in the play are added (formation tag, motion, shift, bird cage ect.)
Tried that last year. Confused the hell out of them.
Game plan? I got your game plan. We gonna run the bawl some. We gonna throw the bawl some. We gonna play some defense. We gonna run some special teams, but we better not run kick return but one time and we sure as heck better not punt.